Encapsulation is a foundational principle of object-oriented programming that ensures the internal details of an object are hidden from the outside world, allowing only the essential features to be accessed. This approach protects the integrity of an object by controlling how its data is accessed or modified. Accessor methods, also known as getters, are a key tool in achieving encapsulation. They provide a controlled way to retrieve the values of private fields without exposing those fields directly.
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Lesson PreviewLesson 4 of 10 in this unit
5.4 Accessor Methods
Part of Writing Classes in AP® Computer Science A. Read the opening section, then create a free account for the full interactive lesson, practice, and progress tracking.
In this unit
10 lessons
- 5.1Anatomy of a ClassPreview lesson
- 5.2ConstructorsPreview lesson
- 5.3Documentation with CommentsPreview lesson
- 5.4Accessor MethodsThis lesson
- 5.5Mutator MethodsPreview lesson
- 5.6Writing MethodsPreview lesson
- 5.7Static Variables and MethodsPreview lesson
- 5.8Scope and AccessPreview lesson
- 5.9this KeywordPreview lesson
- 5.10Ethical and Social Implications of Computing SystemsPreview lesson
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